15.10.2019

Super Mario 3d Land Mods

Not to be confused with. Super Mario 3D LandNorth American box artDeveloper(s)Publisher(s)Platform(s)Release dateRetailNovember 3, 2011November 13, 2011November 18, 2011November 24, 2011April 28, 2012December 7, 2012December 7, 2012 (for HK/TW model)December 7, 2012July 13, 2017 (for Japan model)Nintendo eShopOctober 4, 2012October 4, 2012October 18, 2012November 1, 2012Nintendo SelectsOctober 13, 2017February 5, 2018May 11, 2018Platformer, Action-adventureRating(s):- Everyone:- Three years and older:- All ages:-General:- Six years and older:- General audienceMode(s)Single-playerMedia. Super Mario 3D Land is a single-player game in the for the, and the first Mario game overall for the console. This is the second 3D Super Mario platformer for a handheld device (with being the first and an enhanced remake of the first ) and, as noted by at E3 2011, the first 3D Mario platformer to be built from the ground up for a handheld system. It is also the successor to. It is closely based on side-scrolling Mario games, but it is a 3D platformer in the vein of games like.

Super Mario 3D Land Beach Theme A Sound Mod for Mario Kart 8. Members see zero ads. Membership is 100% free. HTML audio not supported This goes over Water Park Includes transitions for going underwater Enjoy!

The game was created by the same development team that worked on the Super Mario Galaxy games and, currently part of Tokyo. It received a follow-up entitled, which was released for the in 2013. The game requires 2320 blocks if it is bought off the Nintendo eShop. Bowser capturing Peach.Outside stands the, a Tanooki-tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background.Later on, when Mario and three Toads (Red, Yellow, and Blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate.

Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach captive with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle.

Peach attempting an escape from Bowser and the Koopa Troop.After that, a short cutscene appears with a letter floating down in World 1-1. It shows that Luigi was kidnapped by Dry Bowser. Mario then sets off to save Luigi. After rescuing him in Special 1- Castle, he becomes a playable character.After Mario beats Special 8-Castle, another cut-scene appears. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. To their surprise, Bowser has kidnapped Princess Peach once more. Then, Mario or Luigi must defeat Bowser in World 8- Bowser's Castle2 again.

Super Mario 3d Land Mod Download

After that, a picture of Tanooki Peach is unlocked. Once five stars are present on the profile, Special 8- Crown, the very last level, is unlocked.

Mario in World 1-1.The levels of Super Mario 3D Land are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a and even feature, a staple of the original and the games, as opposed to or, as the level goals. When Mario loses a life, the 'Too Bad' banner from every 3D Mario platformer since appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem.

Also, when the timer reaches zero, the 'Time's Up' banner appears at the top of the screen. To enter vertical pipes, the player must press or; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in, the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the Super Mario Galaxy games, while the levels show visual similarities to the New Super Mario Bros.

Game-play also takes cues from Super Mario Sunshine, notably tight-rope walking. Unlike the 2D Mario games, the level themes in a world tend to be more random, like the galaxies of the Super Mario Galaxy games, instead of focusing on a particular setting per world.Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous Super Mario games; he cannot jump as high or as far as in past games, nor can he or for the first time in a platforming game since. Mario can also no longer, (in Tanooki form, unlike in Super Mario Bros. 3), grab and/or throw objects (such as ), hold onto ledges, or attack without power ups. However, he can still,.

Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the does in. Finally, Mario has that can be used to hit blocks from the side and fit through small gaps. Tanooki Mario in World 2- Airship.While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D Mario games would be easier with stereoscopic 3D.

Thus, blocks are more prevalent in this game, unlike past 3D games, where blocks were few and far between. Three (which have a similar design to the from Super Mario Galaxy 2) are found in each level, and collecting all three is part of the level's challenge, like the in the New Super Mario Bros. Can be picked up to give the player additional time to complete the level, a mechanic only seen previously in Super Mario Galaxy 2's Speedy Comet missions.

Mario's health system is now based on the side-scrolling titles rather than being a numbered: Mario becomes a cap-less when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the, the, the new, the (replacing the ), and the, the last of which had not been seen since. Notably, the Fire form, unlike its previous 3D appearances in Super Mario Galaxy and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The from also appears in this game.As in, when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to New Super Mario Bros.

Wii, the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying appears. When five lives are lost, an containing an appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a appears, which warps the player directly to the Goal Pole. Unlike previous Mario games, the lives counter in Super Mario 3D Land extends beyond 100 and goes up to 1,110 lives. This life counter is also included in and.The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS.

The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.By clearing Special 1-Castle, Luigi is unlocked as a playable character, and can be swapped in or out by pressing the 'M'/'L' button in the bottom corner of the touch screen on the world map. As in, Luigi jumps higher than Mario, but has lower traction.Controls.: Move, enter a horizontal Warp Pipe. /: Choose level, Swim. /:, throw (Fire Mario), throw a (Boomerang Mario), tail whip (Tanooki Mario).

Hold ( / ): Slow fall (Tanooki Mario). /:, enter a vertical Warp Pipe/Cannon. ( / )+: Crawl.

( / )+( / ):, transform into (Tanooki Mario with scarf). Hold ( / )+( / ):.

Reverse +( / ):. ( / )+( / ):, Tail Wag (Tanooki Mario).

+( / )+( / ):. +( / )+( / )+( / ): Rolling Long Jump. /: Pause menu.: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop-out more). Down, enter extended depth view (the objects push further into the screen).Characters.

Enemies and obstacles New ImageNameDescriptionReleases infinite enemies when Mario is near.Walks in a set pattern, usually in groups.Larger that can break.Bigger versions of that have a bigger tail.Enemies that move around a set pattern and are made of? Game screenshots as seen at Game Developers Conference in 2011.Super Mario 3D Land was first mentioned in an 'Iwata Asks' interview with in October 2010, where he confirmed that a brand-new Mario game for the Nintendo 3DS was already in development, but had not yet been given a proper title. It was known by its tentative title, Super Mario at the time. In November 2010, Shigeru Miyamoto announced that both and 3D world Mario games were in the works for the 3DS. Four screenshots were available on March 2, 2011, and the game was officially announced during the, under the name Super Mario. The logo had a Raccoon Tail on the 'O' letter, similar to that of Super Mario Bros. 3's logo, which had Raccoon Mario's tail shadow behind the '3'.

Available screenshots of Super Mario revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed and its, as shown how a Goomba runs after Small Mario. It even contained features from the 2D Mario side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, 'it will be a game that will come with the kind of surprises and fun that only the 3DS can offer.' Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.In a later interview, Shigeru Miyamoto described the title as being a combination of Super Mario Galaxy and Super Mario 64, with a little bit of. He mentioned there would be an option for a fixed camera system, very similar to the one in Super Mario 64, to demonstrate depth and the 3DS's 3D.

He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's 'O' was a hint at the return of Super Mario Bros.

The four-level demo.The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the Super Mario Galaxy titles, and an airship level ending in a fight with Bowser's henchman,.

In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves.The main ambition of the design team was to 'reset' the conventions of 3D Mario games, which were mostly designed for home consoles. One of the ways of doing that was to create short, pick-up and play levels more suitable to a handheld, as opposed to the series, and more specifically, which director described as a '.' Additionally, according to Mario creator Shigeru Miyamoto, the term Land was used in the title to pay homage to past Mario titles, like and its 2D art style.The developers also wanted the game to serve as a jumping point for players that liked 2D Mario but did not want to play the 3D installments.

One of the solutions was to eschew the exploration-based level design of the traditional 3D Marios so that the players would not get 'lost', and return the focus on reaching the end of linear levels. The levels were carefully designed to lead the player toward the end goal. However, the developers included hidden throughout the levels to cater to the 3D Mario players and thus bridge the two game design sensibilities.The development was heavily affected by the. Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the caused several developers to lock themselves in their homes. These events made unsure of whether the development could continue in Tokyo. Tired of not doing anything, Hayashida risked sharing his personal contact information with other members.

This led to a web forum being set up so that work could be continued while the Tokyo office was closed.The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of Super Mario 3D Land being outsourced to other Nintendo-affiliated developers such as, something that did not typically happen with Mario games at the time.description Platforming with serious depth! With the 3D visuals of Super Mario 3D Land, players can see exactly where floating?

Blocks and flying Paragoombas are, so that they can jump and stomp with the precision of the pros. Expert gamers will appreciate the way 3D graphics reveal the true challenge of the levels, so that they can focus on nailing the perfect jump or shaving precious seconds off their speed runs, while new players will find that 3D makes platforming simple to grasp and satisfying to master.Try on Mario's Tanooki Suit, and put some spring in your step!

While longtime gamers will delight in using Tanooki Mario's tail-spin attack to sweep enemies off their feet and fluttering through the air to land super-long jumps, a new generation will learn what makes this classic suit a fan favorite. But even seasoned players will be in for a surprise-Mario's enemies may be sporting the familiar Tanooki tail too!Mario at his very best! Mario returns to his roots in his first 3D platforming adventure designed exclusively for a handheld system. From the frantic race-against-the-clock dash through the Mushroom Kingdom to that final leap to grab the top of the flagpole, this eye-popping addition to the Super Mario series combines everything that makes Mario great from one generation to the next. Promotion On November 12, 2011, to celebrate the launch of Super Mario 3D Land in North America, Nintendo set up an event in Times Square's Military Island in which attendees would be able to play in a real life mock-up of the game environment, as well as a chance to play the game a day before the official release. In addition, many attendees were also given free Tanooki ears and tails, as well as free slices of mushroom pizza from a 'Mushroom Kingdom' pizza truck to the first 1,000 attendees who tweeted the '#SuperMario3D' hashtag and an exclusive early sale of the game at the Times Square Toys 'R' Us.

Reception Super Mario 3D Land received critical acclaim. IGN rated this game a 9.5/10, GameXplain reviewed the game a 4/5 stars. Euro Gamer 9/10, Joystiq 4.5/5, GamePro 5/5, GameInformer 9.5/10, N-Zone 90/100, Famitsu 38/40, and Edge with 8/10. As of December 10, 2011, gamerankings has an average score of 90.02% out of 46 scores and metacritic with an average score of 90% out of 71 reviews, 70 were positive, 1 was mixed.ReviewsReleaseReviewer, PublicationScoreCommentNintendo 3DSAudrey Drake,9.5/10' Super Mario 3D Land represents the first 3DS title to fully make use of the system&#Array;s capabilities.

With an expertly balanced difficulty progression, dazzling level design and masterful Power-Ups, this is the ideal 3DS experience. Most of the first eight worlds fly by a bit too quickly, but with extra content you unlock afterward, medal challenges in each level and StreetPass allowing you to best your friend&#Array;s times, you&#Array;ll still find plenty of replay value here. As an experience, Super Mario 3D Land gets deeper the longer you play, as you sink into its particular groove and learn to appreciate it as a unique title - one that is separate from yet beautifully derivative of the entire Mario franchise. As a whole, 3D Land is brilliant and addictive, and should do for 3D-enhanced platforming what the original Super Mario Bros. Did for 2D platforming. If you own a 3DS system, you have no choice - you simply must own this game.'

Nintendo 3DSChristian Donlan,9/10' 3D Land is great, but it isn't perfect. Compared to the fluffy, nostalgic warmth of the Tanooki suit and its twin, the Statue Leaf, both the Boomerang Flower and the Propeller Box feel like missed opportunities, the former making for a slightly fussier take on the Fire Flower, even if it is good for capturing distant trinkets, just as the latter remains firmly under the shadow of New Super Mario's various whirligigs. Seasoned players, meanwhile, will get through the first half of the game a touch too quickly, finding much to enjoy but little to truly challenge them. It can feel, for a few hours at least, like a very slight disappointment.' Nintendo 3DSMaxwell McGee,8/10' Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete.

The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game’s level design, Super Mario 3D Land is still a delight.

With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.' AggregatorsCompilerPlatform / ScoreMetacriticGameRankings. And on their, along with aPre-release and unused content Main article:While the Super Leaf and P-Wing returned, and Hammer Mario returned in the form of Boomerang Mario, director Yoshiaki Koizumi stated that more classical suits and powers were to return, but none appear in the final product. The Goomba's Shoe was once confirmed but was later rejected.A grassy spacious area and a level with many Donut Lifts, platforms and arrow blocks were shown, along with an array of rotating platforms which would go on to be World 4-3. Though while said to be cut from the final product, these areas might have evolved into World 2-1 and World 8-1 in the final product.

The screenshots of these areas show that they use a camera angle not used in the final game, implying that the game would have had more dynamic camera angles.Glitches Main article: Baddie Box lag. Baddie Box Explosion being executed.If Invincible Mario or White Tanooki Mario ground pounds onto a Baddie Box, the game will start to lag as the box explodes. The 'explosion' will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in Super Mario Bros.) can be heard as Mario crouches when the player holds or (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk.

The glitch can only be done on levels where Baddie Boxes appear, such as World 2-4, 5-, and Special 1-3. Both Worlds 2-4 and 5-Castle require the White Tanooki suit, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.Die in a Warp Box To perform this glitch, Mario needs to go to the airship of World 2. Then, he should enter the first Warp Box.

The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.World 1 Bowser Softlock During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge will collapse with the Tail Bowser off-screen, and the game will never end the cutscene.

Super Mario 3d Land Mods

The player, however, can still exit the level. Camera Clip In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera will clip in for a short period of time.Staff Main article: References to other games.: In the final battle with Bowser, Bowser throws barrels at Mario, similar to Donkey Kong.: Mario's original sprite from this game appears as his world map icon on the touch screen. World 1 is 4 levels long (if one ignores the unlockable ), similar to the world layout of this game. Return as 'Tail Bowsers' with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a Goomba.

A cover version of the main theme from this game plays in, World 2-3, and Special 1-3 (Mario also hums the theme in the cutscene between Worlds 5 and 6). World 2-3 also contains platforms shaped like sprites of Mario, Peach, Luigi, and both Super and 1-Up Mushrooms from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a? Block, a Goomba, a, a Bullet Bill, a Cheep Cheep, and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's 'level clear' music also plays upon clearing World 2-3 and Special 1-3.

The 'crown award' used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead.: Poison Mushrooms return from this game. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase 'THANK YOU!!' Appears in the last level, but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss' defeat resembles World 9-3 from this game.: is designed as a homage to the temples from The Legend of Zelda in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four torches. If Fire Mario lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.: The Backward Somersault works just like the from this game.

Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).: Many elements from this game, like Tanooki Mario, Boom Boom, Jump Blocks, and Super Leaves return; the Boomerang form is based on this game's. Remixes of the Toad House theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover version of this game's Athletic and Airship themes from Super Mario Galaxy. The background of highly resembles a Super Mario Bros. 3 level, even having the same ground style.: Some enemies, such as and, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of.

The sound heard when exits the level after beating it in this game is present in Super Mario 3D Land after Luigi's letter is seen. Also, in the E3 2011 demo, a would make the sound when Yoshi is mounted occasionally.

May be a reference to, a reference to, and a reference to. Also, in the letter received when is completed, Mario's jumping out of the bubble may play the or swing sound effect from this game. Certain sets play this game's bonus room theme.: Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death.

Boos and Chain Chomps also have their iconic voices from this game.: Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle.

Super Mario 3d Land Mods

Super Mario 3d Land Model Import

This is similar to the cutscene before 's first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.: Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.: Star Medals are similar to. Some flowers and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. Also returns.

Flipnote Studio: The background music from Special 8's map is based on the Mario's Drawing Song.: Upon getting the maximum amount of lives (1,110 lives), loses his hat, rather than. The Propeller Block returns in the form of a box. Flophoppers act a bit like Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups (except without the leaves on their legs). Stars are earned for completing certain achievements in this game as well.

Also, some voice clips for Mario and Luigi are reused like, 'Let's-a go!' , 'Here we go!' , 'It's-a go time!' , and 'Let's-a play!' . /: Many level obstacles return from these games, along with some of the levels' music. The Blue and Red Flipping Platforms return, but they are activated by jumping.

Flophoppers are similar to Swaphoppers, and Cosmic Clones and Magmaarghs return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused.

The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. And may be a reference to, and a reference to. Also, a strange, ghostly entity can be seen in the woods near the of, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of. Five tracks return from Super Mario Galaxy: the Airship theme, the theme, a cover version of 's theme, 's mansion theme, and the theme. There is also one track returning from Super Mario Galaxy 2: the theme used on Bonus Planets. The 'tick-tock' that is heard when a timed in the Super Mario Galaxy series is activated is used for when a has been activated.: The castle music in Super Mario 3D Land is similar to Bowser's enemy battle music. Also, when Mario does the Rolling Long Jump or Tail Whips while crouching as Tanooki Mario, the voice clip of Mario saying 'Wahoo!'

From this game is heard sometimes.References in later games.: For the new design of the, the leaf from is replaced with a Super Leaf from Super Mario 3D Land. Return in the, and Cardboard Goombas also return in.: The modern Tanooki Suit design is unlockable as a costume for a player's Mii in the game, plus a racket was made to fit it.

Inky Piranha Plants also return in the Special Game,.: One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the is of Super Mario 3D Land.: The Invincibility Leaf, Peepas, Coin Coffers, and Goomba Towers return. Also, the Gold Block works like the? Box, but produces coins more frequently.

The Super Leaf also reappears with the same design. Stars can be earned on the files, like in New Super Mario Bros.

Also, the max amount of lives are 1,110, and it appears as three crowns, like in Super Mario 3D Land.: The Poison Mushroom has the same design as in Super Mario 3D Land.: Some of Boom Boom's voices in Super Mario 3D Land are reused.: Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.: This title is a follow-up to Super Mario 3D Land. It retains many elements from Super Mario 3D Land, including the, and.: One of 's idle animations includes him pulling out a blue, on which he may play Super Mario 3D Land. The sound effects heard suggest he stomps on a Goomba. /: The returns as an item.

The resembles a. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.: The modern Tanooki Suit and Boomerang Mario designs are unlockable as costumes for the player's Mii in the game, plus golf balls and clubs were made to fit them. The Boomerang Flower becomes a usable Item Shot, and it drastically increases the curve of the ball's path.: A stage called is based on Super Mario 3D Land.: The beach theme of this game was reused, for the level.: One of the themes in Rhythm Recital is the main theme from Super Mario 3D Land.: Statue Mario's redesign from Super Mario 3D Land appears when Mario a. The Tail Tree appears in the. Stingbies gain in this game, and Coin Coffers return. The 's borrow from the redesign of the Super Leaf in Super Mario 3D Land. The invincibility theme, used when any Mario is tapped, is taken from Super Mario 3D Land.Media For a complete list of media for this subject, see.

Super Mario 3D Land - The game's trailer.1:15Super Mario 3D Land - The game's second trailer as seen at Nintendo 3DS Conference 2011.1:06Super Mario 3D Land - The game's third trailer.1:23Super Mario 3D Land - Title screen theme. Inside of Exclusive Mystery Box.

Super Mario 3D Land is the first installment in the Mario series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian. is actually the first game with Mario officially localized to Dutch.

However, it is a crossover game and it is localized and published. Nintendo also stated on its official news update: ' SUPER MARIO 3D LAND™ and include for the first time (in the Mario series) fully Dutch screen texts.' . From 22 November to 24 December 2013, North American 3DS users that went to a Nintendo Zone could receive an Exclusive Mystery Box from Mr. Hayashida, the producer of Super Mario 3D Land.

Because Super Mario 3D Land was developed and released before the Nintendo 2DS was produced, the game does not recognize when it is running on a 2DS system and still displays the 3D icons that indicate the available 3D viewing modes at the beginning of every level. This does not affect the actual gameplay; attempting to switch the 3D viewing mode has no effect and the game is still fully playable on the 2DS. This is the last 3D Super Mario game where the ' Super' in the title is colored, rather than solid white. Additionally, this is the first Mario game to use the current font for some in-game text and logos.