03.11.2019

Fallout 4 Talon Company Mod

Jan 09, 2017  Game: Fallout 4. When logged in. Reilly's Rangers and Talon Company Combat Armor; Reilly's Rangers and Talon Company Combat Armor. This mod is not opted-in to receive Donation Points Hey, its been a while. Christmas and my desire not to fail chemistry.

Story:The Brotherhood of Steel has always despised the Talon Company's anarchist posture. The Talons have always targeted the Brotherhood as a matter of principle. And now that you have emerged from the Vault, the stakes will rise if you choose the path of righteousness. The Brotherhood has created a task force to end the Talons morally bankrupt disposition. Dubbed, the Diamond Atom Society, they are among the highest echelon of the Brotherhood's field-ops. Entry to the Diamond Atom Society requires a lot of experience in the Wasteland. As a result, very few members of the Brotherhood came through the Society's own ranks.

And their recruitment rate is steadily declining. But that's before you decide to step in.Features:. New Questline: 10 all-new Talon-clipping missions. New Faction: The Diamond Atom Society. Support for well-known Overhaul Mods: FWE, MMM, WMK, EVE (possible, though I don't use it, yet.), and more to come. New Unlockable Perks (FWE Required):- Diamond Sense - Your mind is clear as a diamond, your perception is increased in bullet time, enabling you to detect attacks before they are made.

(FWE Extra)- Dodgeball-istics - Elite training from the Diamond Atom Society has increased your effectiveness of bullet time. Your sprint action becomes dodge in bullet time. (FWE Extra)- Art of the Bullet - Your mastery of Bullet Time has reached it's peak, using VATS in bullet time guarantees near perfect accuracy, assuming your target is unobstructed. (FWE Extra). And more to come (Suggestions encouraged)Requires:FWE (optional for the perks)MMM (needed for NPC variation)WMK (They will have modded arms)EVE (might be necessary for realism)If you would like to help me with this project, or if you have any suggestions, please reply. If this mod (or a semblance thereof) is ever done, something I would really like to see covered is Talon Company's ARTILLERY.In the vanilla game, there are places in the DC Wastes (the Capitol Building and Takoma Park) where you find remotes that call in barrages from Talon C's artillery.

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But we never ever get to see where this stuff actually comes from. I kind of imagine this as a remnant of DC's ABM system (like the big guns in Anchorage?), tucked away in a forgotten corner of the Wastes, that the Talons have taken over.Edited by 7thsealord, 14 April 2013 - 01:35 PM. But it conflicts with plans of my own mod!.

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I agree with PMMurphy here, including a massive mod compilation like FWE (well yes, that and the 'glue' the FWE team put in place to make it all work together) just for the perks involving the bullet-time system, seems a bit of a waste of time/effort for anyone who doesn't have FWE already. A more sensible approach would be to, as PMMurphy said, use the standalone mod that was included in FWE (DKBullettime, I think? I use it anyway, slick mod).MMM would probably not be needed for NPC variation (even though I love the increased spawns and new monsters etc etc), I believe it's possible to just use a leveled list to spawn NPCs where you need 'em and equipped with (I presume, Talon/Brotherhood armour) whatever you want to have.

Fallout 4 Talon Company Mod

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The Tidal Basin is a partially man-made reservoir found in the Capital Wasteland. Before the War, it was a productive fishing and boating port with the Jefferson Memorial in its center. When the bombs fell, mirelurks began colonizing it, soon infesting the water. The basin is filled with many row boats, tugboats, and dinghies. Many boxes of loot are still aboard the half-sunken, and dilapidated boats that mar in the shallows of the district's port basin.It is surrounding territory was being fought over by the Brotherhood of Steel, the Enclave, and the super mutant hordes that occupied Downtown Washington, D.C., and in 2277 the Brotherhood seized it and gained control of Project Purity. The Tidal Basin could have been infected with the modified FEV if the Lone Wanderer chose to do so during the final part of Take it Back! Main quest. After completing Take it Back!

In “Options” you’ll find what you seek:There it is, smack dab in the “General settings”: Start Skype when I start Windows.Uncheck that box, click “Save” on the bottom, quit Skype and you shouldn’t have it bother you next time you start up your computer. I have an account and want to use Skype occasionally, but I hate having it cluttering up my taskbar when I’m not using it. How to stop skype from opening automatically without I appreciate the info, but it didn’t work for me. If you don’t, well, you’ll need to create one.Now once you’re logged in, there are oodles of additional menu options and settings.For this, you’ll want the “Tools” menu:Finally!

The water in the basin will no longer be irradiated.37. Talon Company recon camp. The outpost is located southeast of the Arlington Library. This outpost has three outdoor floors. On the bottom floor there are two shelves with numerous amounts of loot with a locked first aid kit (25 Lockpick is required to open it). Next to the shelves is a workbench and a bottlecap mine sitting on top of it. Below the workbench is a locked safe (50 Lockpick needed to open). Next is three ammunition boxes.

One of them is locked and needs 50 Lockpick skill to open. They contain various amounts and types of ammo.On the 2nd floor, that first platform is just that desk which contains various types of loot. If you walk back to the road and turn left and keep walk then take another left you will reach a walkway. This is the 2nd floor second platform. This room has a pool table with various loot.

Behind the pillar when you walked in is a locked (50) gun case. It contains various loot. On the top floor, if you walk all the way down is three ammunition boxes.

One of which is locked needs a Lockpick skill of 50 to open. They contain various ammo types and amounts.38. Talon Company camp. The building functions as a forward operating base for three Talon Company mercenaries. It is located in an office building a short distance to the southwest of the sewer waystation (across the arterial road and up the hill), a bit west north-west of Grayditch.

The building is recognizable by a metal stairway on the east side of the building, usually with a number of corpses dumped just underneath.Once inside the building, a narrow hallway (which can form something of a choke point for an unauthorized intruder like the player character) leads to a common room, from which two other rooms lead off; a store room and a control room/dormitory. There is a Talon Company merc in each room. The rest of the building is inaccessible due to passageways being blocked by collapsed ceilings. Minor amounts of random loot can be found in several of the containers.39. Small ranch. The small ranch is the only habitable house left in Springvale. You can reach it by heading north from Megaton, following the road.

The house is located a block away from the Red Rocket gas station, across the street from a destroyed house. The house is occupied by Silver, an ex-prostitute from Megaton. The ranch faces east. The front entranceway is protected by a canopy. At the rear of the house, there is a covered porch. The player can enter the house from the front, or the rear.It has two rectangular rooms. The first room is used by Silver as a kitchen and pantry.

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In this room, there is a first aid box, a garbage can, a refrigerator, and an oven. Silver uses the other room as a bedroom. She has an active radio in this room set to the Enclave channel. This room contains a bed and a cabinet.40. Sniper shack.