Flight Simulator X Controls
3D Flight Simulator is an ultra-realistic flying game in which you get to jump behind the controls of different types of aircraft. This game is all about learning the in-depth controls behind flying an airplane or even a helicopter. Flying is a notoriously difficult task to master, spend time learn what each control does before hitting the skies for a test run. TNP USB Flightstick PC Joystick Controller Simulator Gamepad - Wired Gaming Control for Flight Stick Simulation Games, Advanced Throttle 4 Axis 8 way HAT Switch, Realistic Vibration Feedback.
Flight Simulator X Taxi Controls
Currently, I am controlling vanilla FSX:SE only with mouse+keyboard (laptop) with standard controls mapping. Once habitued is surprisingly fun and accessible. Steam edition runs so well in my modest laptop!For desktop PC (FSX original with many addons):CH eclipse yoke for Boeing and small planes. T Flight HOTAS X for Airbus and helicopters.Also, I tuned a standard PC keyboard with multiple small colored sitckers for simulating additional cockpit buttons: radio, autopilot, autobreak, lights.
Fallout 4 talon company mod. Funny and cheap.By the way, I strongly recommend the free tool for mapping complex actions to any button or axis. Was quite useful for simulating ATC options (numbers) using several consecutive presses to the same joystick button (basic programming skills required).Best,OLI.
Flight Simulator X Updates For Windows 10
Thrustmaster HOTAS-X is a very nice economy stick with lots of features. The T160000M is a fantastic stick for rookie pilots to start with.But your question is what we use, not just what is the best for cheap.I use the HOTAS-X, the XBOX 360, Saetek rudder pedals and a TrackIR. It's impossible to have too many controllers in FSX, and unless you are using legacy serial port controllers from FS9 or before, it generally plays well with all USB controllers.Yokes are nice, but really only for true sim-heads or people who are using flight sim as ground training. I don't think there are any force-feedback yokes anymore (could easily be wrong), but you don't get the feel out of a computer yoke that you do out of the real thing.That being said, there are still a lot of home-made cockpits out there that use legacy yokes, gauges, and throttles because back in the day graphics didn't keep up with simulation, and you could build a realistic analog cockpit out of gauges that freed up the monitor to simply display scenery and no cockpit.